[weapon effect type]
‘[magical]’
技能持续时间增加
[skill data up]
‘[swordman]’ 40 ‘[all]’ ‘[level]’ 0 ‘+’ 10000
[/skill data up]
施放技能时释放什么技能 22是技能代码 priest是代码的职业
[if]
[use skill]
‘swordman’ 62
[/use skill]
[cooltime]
100
[/if]
[then]
[target]
‘myself’ -1
[perform skill]
‘priest’ 22 50 0
[/then]
释放什么技能出现什么效果
[if]
[use skill]
‘swordman’ 49
[/use skill]
[cooltime]
100
[/if]
[then]
[target]
‘myself’ -1
[passive object]
20065 0 0 0 0 0 ‘Straight3.ptl’
[/passive object]
[/then]
1-70技能+10
[all skill item]
[item growtype]
‘[all]’ 0
[skill apply condition]
[skill group]
‘[all]’
[lower bound level]
1
[upper bound level]
70
[value]
10
[extra condition]
‘[except for ex skill]’
[/extra condition]
[/skill apply condition]
[skill phase]
‘[all]’
[/all skill item]
每15秒可以使200px范围内的敌人进入冰冻状态1秒。
(’stun’ 眩晕 ‘freeze’ 冰冻 ‘lightning’ 闪电)
[item group name]
‘lswd’
[cool time]
10000
[elemental property]
‘[water element]’
[if]
[time]
15000 1 15000
[/if]
[then]
[target]
‘enemy near’ 200
[duration]
1000
[active status]
‘freeze’ 84
[/then]
代码后面都有一个空格
[rarity] 物品稀有程度 3是粉 4是SS
[grade] 物品等级(跟强化伤害有关,越高,强化伤害越高,亲测填100,强化没伤害,填90就有,极限多少没试过,)
[usable job] 可用职业(职业英语,比如鬼剑士,事例如下,注意后面有一个空格
[usable job]
‘[swordman]’
[/usable job]
[attach type] 物品类型(填'[free]’ 可以自由交易,注意,后面有空格)
[minimum level] 物品可用等级
[repair price] 修理价格
[value] 多少钱
[HP MAX] 血
[MP MAX] 魔法
[physical attack] 物理攻击
[magical attack] 魔法攻击
[separate attack] 独立攻击
[physical defense] 魔法防御
[magical defense] 魔法防御
[move speed] 移动速度
[cast speed] 释放速度
[attack speed] 攻击速度
[physical critical hit] 物理暴击
[magical critical hit] 魔法暴击
[stuck] 命中率(比如-100 就是命中率百分之百)
[all elemental attack] 所有属性攻击
[all elemental resistance] 所有属性抗性
[hit recovery] 硬直
[magical defense] 精神
[magical attack] 智力
[physical defense] 体力
[physical attack] 力量
[stuck resistance] 回避率
[move speed] 跳跃高度
[HP regen speed] 每秒恢复HP
[MP regen speed] 每秒恢复MP
[durability] 耐久
[weight] 重量
[item group name] 装备类型,比如光剑 太刀
[cool time] 冷却时间
[inventory limit] 负重(1000-1)
全职业所有技能增加
[all skill item]
[item growtype]
‘[all]’ 0
[skill apply condition]
[skill group]
‘[all]’
[lower bound level]
1
[upper bound level]
70
[value]
10
[/skill apply condition]
[skill phase]
‘[all]’
[/all skill item]
全职业除特性技能以外全部增加
[all skill item]
[item growtype]
‘[all]’ 0
[skill apply condition]
[skill group]
‘[all]’
[lower bound level]
1
[upper bound level]
70
[value]
50
[extra condition]
‘[except for ex skill]’
[/extra condition]
[/skill apply condition]
[skill phase]
‘[all]’
[/all skill item]
冷却篇
剑舞
攻击直接触发:
代码
[if]
[set my state]
1
[my state]
‘attack’
[cooltime]
100
[/if]
[then]
[target]
‘all enemy’ -1
[passive object]
20065 0 0 0 0 0 ‘Straight3.ptl’
[/passive object]
[/then]
冰龙吐息
攻击直接触发:
代码
[if]
[cooltime]
3000
[set my state]
1
[my state]
‘attack’
[/if]
[then]
[target]
‘myself’ -1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48159 0 0 0 0 0 Type:7 Str:587
[/passive object]
[/then]
无头骑士幻影
每秒自动触发:
代码
[if]
[time]
1000 2 1000
[/if]
[then]
[target]
‘myself’ -1
[passive object]
48190 0 0 0 0 0 Type:7 Str:587
[/passive object]
[/then]
火箭侠导弹
攻击直接触发:
代码
[if]
[cooltime]
1000
[set my state]
1
[my state]
‘attack’
[/if]
[then]
[target]
‘myself’ -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48142 0 0 0 0 0 Type:7 Str:587
[/passive object]
[/then]
百分比回血蓝
击中敌人触发:
代码
[if]
[cooltime]
100
[attack success]
1
[/if]
[then]
[target]
‘myself’ -1
[probability]
100
[restore]
‘hp’ ‘%’ 20
[restore]
‘mp’ ‘%’ 20
[/then]
飓风
攻击直接触发:代码
[if]
[cooltime]
100
[set my state]
1
[my state]
‘attack’
[/if]
[multiple then]
[then]
[target]
‘myself’ -1
[probability]
100
[passive object]
48117 0 0 0 0 0 Type:7 Str:587
[/passive object]
[then probability]
100.000000
[/then]
里昂的斧之怒
击中敌人触发
代码
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48102 0 0 0 0 0 Type:7 Str:587
[/passive object]
[/then]
电力爆发
击中敌人触发
代码
[if]
[attacker]
‘character’ -1
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48185 0 0 0 0 0 Type:7 Str:587
[/passive object]
[/then]
爆发念力
击中敌人触发
代码
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
‘myself’ -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48161 0 0 0 0 0 Type:7 Str:587
[/passive object]
血之爆发
击中敌人触发
代码
[if]
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[probability]
100
[passive object]
48302 0 0 0 60 0 Type:7 Str:587
[/passive object]
[/then]
[if]
[target active status]
‘bleeding’
[attack success]
1
[cooltime]
1000
[/if]
[then]
[target]
‘myself’ -1
[duration]
20000
[stat]
‘attack speed’ ‘+’ 30
[stat]
‘move speed’ ‘+’ 30
[/then]
黑色火花
击中敌人触发
代码
[if]
[cooltime]
100
[event attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[probability]
100
[passive object]
48304 0 0 0 0 0 Type:7 Str:587
[/passive object]
[/then]
百分比范围掉血
击中敌人触发([weakness] 下面的数字为百分比)
代码
[if]
[cooltime]
2000
[attack success]
1
[/if]
[then]
[target]
‘all enemy’ 300
[probability]
100
[reduce probability to human armor at pvp module]
100
[weakness]
50
[add absolute damage]
‘all’ ‘+’ 1
[/then]
布鲁的怨灵
击中敌人触发(冷却要调高高高)
代码
[if]
[module]
‘[dungeon type]’
[/module]
[cooltime]
2000
[attack success]
1
[/if]
[then]
[target]
‘myself’ -1
[probability]
10
[passive object]
9104 0 0 0 70 0 Type:7 Str:587
[/passive object]
[/then]
次元斩
击中敌人触发
代码
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
9385 0 0 0 70 0 Type:7 Str:587
[/passive object]
[/then]
火屏障(灼烧)
攻击直接触发
代码
[if]
[cooltime]
100
[set my state]
1
[my state]
‘attack’
[/if]
[then]
[target]
‘myself’ -1
[passive object]
48312 0 0 0 80 0 Type:7 Str:587
[/passive object]
[/then]
绿屏障(感电)
攻击直接触发
代码
[if]
[cooltime]
100
[set my state]
1
[my state]
‘attack’
[/if]
[then]
[target]
‘myself’ -1
[passive object]
48221 0 0 0 84 0 Type:7 Str:587
[/passive object]
[/then]
水屏障(冰冻)
攻击直接触发
代码
[if]
[cooltime]
100
[set my state]
1
[my state]
‘attack’
[/if]
[then]
[target]
‘myself’ -1
[passive object]
48222 0 0 0 84 0 Type:7 Str:587
[/passive object]
[/then]
魔法剑
攻击直接触发
代码
[if]
[cooltime]
3000
[set my state]
1
[my state]
‘attack’
[/if]
[then]
[target]
‘myself’ -1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48214 0 0 0 75 0 Type:7 Str:587
[/passive object]
[/then]
炮击
攻击直接触发(注:[passive object] 和[/passive object] 之间内容为一行 )
代码
[if]
[cooltime]
1000
[set my state]
1
[my state]
‘attack’
[/if]
[then]
[target]
‘myself’ -1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48537 100 0 400 0 0 ‘440364.ptl’ 48537 -100 0 400 0 0 ‘440364.ptl’ 48537 50 50 400 0 0 ‘440364.ptl’ 48537 50 -50 400 0 0 ‘440364.ptl’ 48537 -50 50 400 0 0 ‘440364.ptl’ 48537 -50 -50 400 0 0 ‘440364.ptl’
[/passive object]
[/then]
落雷
攻击直接触发(冷却调高不然你懂的)
代码
[if]
[cooltime]
2000
[my state]
‘attack’
[set my state]
1
[/if]
[then]
[target]
‘myself’ -1
[passive object]
48232 0 0 0 99 0 Type:7 Str:587
[/passive object]
[/then]
小落雷
击中敌人触发(冷却调高不然你懂得)
代码
[if]
[cooltime]
1000
[attack success]
1
[/if]
[then]
[target]
‘myself’ -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48506 0 0 0 0 0 Type:7 Str:587
[/passive object]
[/then]
其他有趣特效
被击时增加双攻三速
双攻
[if]
[cooltime]
5000
[hit]
1
[/if]
[then]
[target]
‘myself’ -1
[duration]
3000
[probability]
30
[stat]
‘equipment physical attack’ ‘+’ 300
[/then]
‘equipment magical attack’ ‘+’ 300 魔攻
三速
[if]
[hit]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
5000
[probability]
15
[stat]
‘move speed’ ‘+’ 7
[/then]
‘cast speed’ ‘+’ 5
‘attack speed’ ‘+’ 5
成长型代码
[level linear ability]
1 70
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 1309 749
[equipment magical attack]
97 61 1307 562
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
0 0
[/level linear ability]
说明。。。。4.5行数据改大则面板高
霸体
释放技能自己霸体
[if]
[casting]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
5
[appendage]
205
[appendage]
207
[/then]
被击时霸体
[if]
[hit]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
10
[appendage]
205
[appendage]
207
[/then]
攻击时霸体
[if]
[attack success]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
3
[appendage]
205
[appendage]
207
[/then]
霸体状态增加伤害
[if]
[my appendage]
205
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[add absolute damage]
‘all’ ‘%’ 20
[/then]
自然恩赐巨剑特效代码
[if]
[time]
25000 1 1000
[/if]
[multiple then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘fire’
[stat]
‘fire element’ ‘+’ 12
[stat]
‘fire attack’ ‘+’ 18
[appendage]
142
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘water’
[stat]
‘water element’ ‘+’ 12
[stat]
‘water attack’ ‘+’ 18
[appendage]
143
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘light’
[stat]
‘light element’ ‘+’ 12
[stat]
‘light attack’ ‘+’ 18
[appendage]
144
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘dark’
[stat]
‘dark element’ ‘+’ 12
[stat]
‘dark attack’ ‘+’ 18
[appendage]
145
[then probability]
25.000000
[/then]
[/multiple then]
[if]
[attack success]
1
[my appendage]
142
[cooltime]
7000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
7000
[active status]
‘burn’ 74 7800 0 1 0
[/then]
[if]
[attack success]
1
[my appendage]
143
[cooltime]
3000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
3000
[active status]
‘freeze’ 74
[/then]
[if]
[attack success]
1
[my appendage]
144
[cooltime]
7000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
7000
[active status]
‘lightning’ 74 558
[/then]
[if]
[attack success]
1
[my appendage]
145
[cooltime]
3000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
3000
[active status]
‘blind’ 74 90 20
被击时增加双攻三速
双攻
[if]
[cooltime]
5000
[hit]
1
[/if]
[then]
[target]
‘myself’ -1
[duration]
3000
[probability]
30
[stat]
‘equipment physical attack’ ‘+’ 300
[/then]
‘equipment magical attack’ ‘+’ 300 魔攻
三速
[if]
[hit]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
5000
[probability]
15
[stat]
‘move speed’ ‘+’ 7
[/then]
‘cast speed’ ‘+’ 5
‘attack speed’ ‘+’ 5
成长型代码
[level linear ability]
1 70
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 1309 749
[equipment magical attack]
97 61 1307 562
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
0 0
[/level linear ability]
说明。。。。4.5行数据改大则面板高
霸体
释放技能自己霸体
[if]
[casting]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
5
[appendage]
205
[appendage]
207
[/then]
被击时霸体
[if]
[hit]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
10
[appendage]
205
[appendage]
207
[/then]
攻击时霸体
[if]
[attack success]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
3
[appendage]
205
[appendage]
207
[/then]
霸体状态增加伤害
[if]
[my appendage]
205
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[add absolute damage]
‘all’ ‘%’ 20
[/then]
自然恩赐巨剑特效代码
[if]
[time]
25000 1 1000
[/if]
[multiple then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘fire’
[stat]
‘fire element’ ‘+’ 12
[stat]
‘fire attack’ ‘+’ 18
[appendage]
142
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘water’
[stat]
‘water element’ ‘+’ 12
[stat]
‘water attack’ ‘+’ 18
[appendage]
143
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘light’
[stat]
‘light element’ ‘+’ 12
[stat]
‘light attack’ ‘+’ 18
[appendage]
144
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘dark’
[stat]
‘dark element’ ‘+’ 12
[stat]
‘dark attack’ ‘+’ 18
[appendage]
145
[then probability]
25.000000
[/then]
[/multiple then]
[if]
[attack success]
1
[my appendage]
142
[cooltime]
7000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
7000
[active status]
‘burn’ 74 7800 0 1 0
[/then]
[if]
[attack success]
1
[my appendage]
143
[cooltime]
3000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
3000
[active status]
‘freeze’ 74
[/then]
[if]
[attack success]
1
[my appendage]
144
[cooltime]
7000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
7000
[active status]
‘lightning’ 74 558
[/then]
[if]
[attack success]
1
[my appendage]
145
[cooltime]
3000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
3000
[active status]
‘blind’ 74 90 20
被击时增加双攻三速
双攻
[if]
[cooltime]
5000
[hit]
1
[/if]
[then]
[target]
‘myself’ -1
[duration]
3000
[probability]
30
[stat]
‘equipment physical attack’ ‘+’ 300
[/then]
‘equipment magical attack’ ‘+’ 300 魔攻
三速
[if]
[hit]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
5000
[probability]
15
[stat]
‘move speed’ ‘+’ 7
[/then]
‘cast speed’ ‘+’ 5
‘attack speed’ ‘+’ 5
成长型代码
[level linear ability]
1 70
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 1309 749
[equipment magical attack]
97 61 1307 562
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
0 0
[/level linear ability]
说明。。。。4.5行数据改大则面板高
霸体
释放技能自己霸体
[if]
[casting]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
5
[appendage]
205
[appendage]
207
[/then]
被击时霸体
[if]
[hit]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
10
[appendage]
205
[appendage]
207
[/then]
攻击时霸体
[if]
[attack success]
1
[cooltime]
30000
[/if]
[then]
[target]
‘myself’ -1
[duration]
10000
[probability]
3
[appendage]
205
[appendage]
207
[/then]
霸体状态增加伤害
[if]
[my appendage]
205
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[add absolute damage]
‘all’ ‘%’ 20
[/then]
自然恩赐巨剑特效代码
[if]
[time]
25000 1 1000
[/if]
[multiple then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘fire’
[stat]
‘fire element’ ‘+’ 12
[stat]
‘fire attack’ ‘+’ 18
[appendage]
142
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘water’
[stat]
‘water element’ ‘+’ 12
[stat]
‘water attack’ ‘+’ 18
[appendage]
143
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘light’
[stat]
‘light element’ ‘+’ 12
[stat]
‘light attack’ ‘+’ 18
[appendage]
144
[then probability]
25.000000
[/then]
[then]
[target]
‘myself’ -1
[equipment duration]
23000
[elemental weapon]
‘dark’
[stat]
‘dark element’ ‘+’ 12
[stat]
‘dark attack’ ‘+’ 18
[appendage]
145
[then probability]
25.000000
[/then]
[/multiple then]
[if]
[attack success]
1
[my appendage]
142
[cooltime]
7000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
7000
[active status]
‘burn’ 74 7800 0 1 0
[/then]
[if]
[attack success]
1
[my appendage]
143
[cooltime]
3000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
3000
[active status]
‘freeze’ 74
[/then]
[if]
[attack success]
1
[my appendage]
144
[cooltime]
7000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
7000
[active status]
‘lightning’ 74 558
[/then]
[if]
[attack success]
1
[my appendage]
145
[cooltime]
3000
[/if]
[then]
[probability]
2
[target]
‘enemy’ -1
[duration]
3000
[active status]
‘blind’ 74 90 20
伤害篇
附加伤害
[if]
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[add absolute damage]
‘all’ ‘%’ 50
[/then]
增加伤害
[if]
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[increase damage]
‘%’ 10
[/then]
反击增加伤害
[if]
[attack condition]
‘counter’
[event attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[increase damage]
‘%’ 20
[/then]
暴击伤害
[if]
[attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[increase critical damage]
‘%’ 30
[/then]
大无影
[if]
[element]
‘light’
[event attack success]
1
[/if]
[then]
[target]
‘enemy’ -1
[increase critical damage]
‘%’ 25
[/then]
[if]
[element]
‘light’
[hit]
1
[/if]
[then]
[target]
‘myself’ -1
[duration]
120000
[elemental weapon]
‘light’
[/then]
破招伤害50%,物理攻击增加10%。
[if]
[attack condition]
‘counter’
[attack success]
1
[/if]
[then]
[target]
‘myself’ -1
[equipment duration]
800
[stat]
‘equipment physical attack’ ‘%’ 50
[stat]
‘physical attack’ ‘%’ 10
[/then]
减少50伤害
[if]
[hit]
1
[stat change]
‘hp’ ‘<‘ ‘%’ 100
[/if]
[then]
[target]
‘myself’ -1
[add absolute defense percent]
‘all’ 50
[/then]
返还伤害
[if]
[hit]
1
[/if]
[then]
[target]
‘enemy’ -1
[probability]
5
[thorn]
30
[/then]
好看的代码
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10498 反向拔刀剑气
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