//史诗魔法封印变换券 function qc(user) { var inven = CUserCharacInfo_getCurCharacInvenW(user); //遍历装备 for(var i = 9; i <=16; i++) { //获取物品栏第一排的装备 var equIn = CInventory_GetInvenRef(inven, INVENTORY_TYPE_ITE…...
delimiter $ use taiwan_cain; DROP trigger IF EXISTS `charac_stat`; CREATE TRIGGER `charac_stat` BEFORE UPDATE ON `charac_stat` FOR EACH ROW IF new.add_slot_flag =0 THEN SET new.add_slot_flag = 3; END …...