非兼容性模式提取所有鬼剑武器
使用n++正则批处理提取的文件,.匹配新行要打钩
\[animation job\]\r\n\t`\[swordman\]`.+/swordman.lay`
替换为
$0\r\n[atswordman]\r\n$0\r\n[/atswordman]
然后把替换好的武器导入utility再去批处理
-----------------------------------------------------------
模板
[animation job]
`[creator mage]`
[variation]
7 0
[layer variation]
2790
`at_katanaa`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
650
`at_katanab`
[equipment ani script]
`equipment/character/atswordman.lay`
-----------------------------------------------------------
[layer variation]
2790
`sswdc`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`sswdb`
[equipment ani script]
`equipment/character/swordman.lay`
[/atswordman]
替换
[layer variation]
2790
`at_sswda`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
650
`at_sswdb`
[equipment ani script]
`equipment/character/atswordman.lay`
[/atswordman]
----------------------------------------------
[layer variation]
2790
`katanac`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`katanab`
[equipment ani script]
`equipment/character/swordman.lay`
[/atswordman]
替换
[layer variation]
2790
`at_katanaa`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
650
`at_katanab`
[equipment ani script]
`equipment/character/atswordman.lay`
[/atswordman]
----------------------------------------------
[layer variation]
2790
`lswdc`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`lswdb`
[equipment ani script]
`equipment/character/swordman.lay`
[/atswordman]
替换
[layer variation]
2790
`at_lswda`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
650
`at_lswdb`
[equipment ani script]
`equipment/character/atswordman.lay`
[/atswordman]
----------------------------------------------
[layer variation]
2790
`clubc`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`clubb`
[equipment ani script]
`equipment/character/swordman.lay`
[/atswordman]
替换
[layer variation]
2790
`at_cluba`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
650
`at_clubb`
[equipment ani script]
`equipment/character/atswordman.lay`
[/atswordman]
----------------------------------------------
[layer variation]
2791
`beamswdc1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
2792
`beamswdc2`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
651
`beamswdb1`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
652
`beamswdb2`
[equipment ani script]
`equipment/character/swordman.lay`
[/atswordman]
替换
[layer variation]
2791
`at_beamswda1`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
2792
`at_beamswda2`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
651
`at_beamswdb1`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
652
`at_beamswdb2`
[equipment ani script]
`equipment/character/atswordman.lay`
[/atswordman]
----------------------------------------------
[layer variation]
2790
`bswdc`
[equipment ani script]
`equipment/character/swordman.lay`
[layer variation]
650
`bswdb`
[equipment ani script]
`equipment/character/swordman.lay`
[/atswordman]
替换
[layer variation]
2790
`at_bswda`
[equipment ani script]
`equipment/character/atswordman.lay`
[layer variation]
650
`at_bswdb`
[equipment ani script]
`equipment/character/atswordman.lay`
[/atswordman]
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