[if]
[module]
`[dead tower]`
`[dungeon]`
`[tournament dungeon]`
`[war room]`
`[blood system]`
[/module]
[change status]
`hp`
`>`
`%`
0 `end`
[cooltime]
5000
[/if]
[then]
[target]
`myself` -1
[probability]
100
[equipment duration]
5000
[stat by condition]
`skill cool time`
`%` -10
[/then]